Welcome to ApproachAvoid.com

Welcome to ApproachAvoid.comWelcome to ApproachAvoid.comWelcome to ApproachAvoid.com
  • Home
  • MAPPING
    • Mapping Introduction
    • Map Ideas
  • Experiences
    • 7starters
    • Topics/Words
    • Touchpoint Ideas
  • Adapting to Change
    • Explore Change/Risk
    • Energy
    • Economy
    • Resources
    • Environment
    • Knowledge
    • Technology
    • Global Village
    • Additional Risks
  • Blog
  • Dedication/Contact
  • More
    • Home
    • MAPPING
      • Mapping Introduction
      • Map Ideas
    • Experiences
      • 7starters
      • Topics/Words
      • Touchpoint Ideas
    • Adapting to Change
      • Explore Change/Risk
      • Energy
      • Economy
      • Resources
      • Environment
      • Knowledge
      • Technology
      • Global Village
      • Additional Risks
    • Blog
    • Dedication/Contact

Welcome to ApproachAvoid.com

Welcome to ApproachAvoid.comWelcome to ApproachAvoid.comWelcome to ApproachAvoid.com
  • Home
  • MAPPING
    • Mapping Introduction
    • Map Ideas
  • Experiences
    • 7starters
    • Topics/Words
    • Touchpoint Ideas
  • Adapting to Change
    • Explore Change/Risk
    • Energy
    • Economy
    • Resources
    • Environment
    • Knowledge
    • Technology
    • Global Village
    • Additional Risks
  • Blog
  • Dedication/Contact

Mapping Introduction

Map > Improve > Repeat

Improve Moments > Improve Experiences > Increase Approach

As we’ll explore within the Adapting to Change section, society is undergoing rapid and continuous transformation. The pace of change will continue to be both volatile and will have impacts on individual and organization approach-avoid actions.  As customers and employees attempt to adapt, their perceptions of inputs within their lives will change more often.


With the rise of the internet, artificial intelligence, and other emerging technologies, the human brain is being inundated with information. As a result, capturing and maintaining the attention of customers and employees comes with more competition and costs.


Organizations need to stay ahead in this intensifying competitive business environment.  A strategy to provide an edge on competition is to map the human experience using the concept of approach-avoid actions.  With mapping, an organization can see perception changes quicker and provide the best moments and experiences for their customers and employees.  By exploring and better understanding individual subconscious and conscious approach-avoid actions, an organization can develop stronger loyalty (approach) in their staff, customer base, and in their brand.

 

Introduction to Journey Mapping

Improving Approach at Every Important Touchpoint

Journey Mapping - Touchpoints - Lanes and Stages

Mapping is a way for you to visualize the human experience that people have with your organization.  With more design and energy invested within the journey that a person has with your organization, you are taking more control of the inputs that form their perception of the experience (along with future approach-avoid actions).  


Journey:  An Experience Map shows parts or the whole journey a person has with your organization.  Examples of parts can can be a product launch or specific touchpoints (Along with individual touchpoint - Touchpoint Maps).  Mapping a whole experience will mean a larger map, but well worth the effort to see the big picture. 


Touchpoints:  At ApproachAvoid.com, we consider every input that a human brain receives through the 5 senses a touchpoint.  Since the amount of inputs to the human brain is staggering, we will focus on the major inputs.  Examples of touchpoints for a customer can include specific types of advertising, pricing, a website, employee interaction, a product display, an email, physical or digital checkout, waiting time, etc.  Touchpoints can be divided into both Physical Touchpoints and Digital Touchpoints.  Digital Touchpoints are those that we encounter online.


Lanes:  For a map, on the left side, there will be lanes.  For us here at ApproachAvoid.com, we consider the lanes what we want to measure to understand human approach-avoid behavior.  Since each organization is different with multiple needs, the types of lanes can vary by a wide range.  We will work with you on this to fit your specific needs/objectives.


Stages:  For a map, on the top, there will be phases that the person goes through on their journey.  For a customer journey map, some examples can include:

Awareness

Attention

Interest

Consideration

Evaluation

Purchase

Reaction/Feedback

Support

Loyalty

Advocacy


A map can be done for a particular person (ex., customer), a type of person (customer type), or it can be done for people in general (all customers).  

Mapping Terms and Definitions

Below you will find a list of mapping terms

This list will be updated periodically.  Feel free to suggest additions.

 

Experience & Journey Design 


A/B Testing – Comparing two versions of a webpage or app to determine which performs better.

Agile Experience Design – An iterative approach to designing experiences using agile principles.

Anchoring – A cognitive bias where people rely heavily on the first piece of information encountered.

Anticipated Emotion – The emotion a person expects to feel as a result of an action.

Attrition Rate – The rate at which employees leave an organization.

Behavioral Intent – The likelihood or plan to perform a specific behavior.

Behavioral Trigger – An event or cue that prompts a specific action or decision.

Channel – The medium through which a touchpoint occurs (e.g., phone, app, in-person).

Change Management – A structured approach to transitioning individuals, teams, and organizations to a desired future state.

Choice Overload – Difficulty making a decision when faced with many options.

Churn Rate – The rate at which customers or employees leave over time.

Clickstream Analysis – Tracking and analyzing the sequence of clicks made by users.

CLV (Customer Lifetime Value) – The total value of a customer over the entire relationship.

Cognitive Load – The mental effort required to complete a task.

Confirmation Bias – Seeking or interpreting information in ways that confirm existing beliefs.

Continuous Improvement – Ongoing efforts to enhance products, services, or processes.

Conversion Rate – The percentage of users who take a desired action.

Cross-channel Journey – A journey spanning multiple communication or interaction channels.

CRM Integration – Connecting customer relationship management systems with other tools.

CSAT (Customer Satisfaction Score) – Measures satisfaction with a specific interaction.

Culture of Feedback – An environment where feedback is regularly shared to foster growth.

Customer-Centricity – A strategy placing the customer at the center of decisions.

Customer Lifecycle – The stages a customer goes through with a company.

Decision Point – A moment where a choice must be made.

Delight Point – A positive experience that exceeds expectations.

Design Thinking – A problem-solving approach emphasizing empathy, ideation, and experimentation.

Diary Study – Participants record experiences over time for research.

Emotional Journey – Emotional highs and lows across a journey.

Emotional State – Feelings experienced at each stage.

Employee-Centricity – A strategy prioritizing employee needs and experiences.

Employee Lifecycle – Stages of an employee’s journey (recruitment to exit).

Engagement Loop – A cycle of actions and rewards sustaining engagement.

Engagement Score – Measures how actively involved users or employees are.

Escalation Path – A predefined route for handling complex issues.

Ethnographic Research – Studying people in their natural environment.

Expectation Gap – Difference between expected and actual experience.

Experience Archetype – Common patterns of experience across users.

Experience Dashboard – A visual display of key experience metrics.

Experience Flow – The sequence and structure of interactions across a journey.

Experience Gap – Gap between intended and delivered experience.

Experience Governance – Policies ensuring consistent experience delivery.

Experience Layer – Conceptual layer of user interactions and perceptions.

Experience Ownership – Accountability for improving experiences.

Experience Prototype – A model used to test and refine experience concepts.

Experience Strategy – A plan for delivering meaningful experiences.

Feedback Loop – Using outputs as inputs to improve future performance.

Flow State – Deep focus and immersion in an activity.

Focus Group – Moderated group discussion for insights.

Friction Point – An obstacle disrupting the experience.

Framing Effect – How presentation of information influences decisions.

Funnel Analysis – Visualizing steps users take toward a goal.

Habit Loop – Cue, routine, reward pattern forming habits.

Heatmap – Visualization showing interaction intensity.

Human-Centered Design – Designing around human needs and behaviors.

Inhibitor – A factor that discourages action.

Interaction Log – A record of user interactions.

Internal Alignment – Teams working toward shared goals.

Journey Analytics – Analysis of journey-related data.

Journey Hypothesis – An assumption about how a journey works.

Journey Map – Visual representation of steps in an experience.

Journey Orchestration – Coordinating touchpoints for seamless experience.

KPI (Key Performance Indicator) – A measurable indicator of success.

Loss Aversion – Preference for avoiding losses over gaining benefits.

Micro-moment – An intent-driven moment of action.

Moment of Truth – A critical interaction shaping perception.

Motivation Driver – A factor compelling action.

Mystery Shopping – Evaluating service quality by acting as a customer.

NPS (Net Promoter Score) – Measures loyalty based on likelihood to recommend.

Omnichannel Experience – Integrated experience across all channels.

Pain Point – A problem or frustration in the journey.

Perceived Control – Belief in influence over outcomes.

Perceived Value – Worth assigned to a product or service.

Persona – A research-based fictional user representation.

Priming – Exposure to a stimulus influencing later responses.

Psychological Safety – Feeling safe to speak without fear.

Real-time Analytics – Immediate data analysis.

Reciprocity – Tendency to return favors.

Retention Rate – Percentage of users who remain over time.

Root Cause Analysis – Identifying the underlying cause of a problem.

Scenario – A specific context of interaction.

Sentiment Analysis – Identifying emotions in text data.

Service Blueprint – Diagram of frontstage and backstage service actions.

Service Design – Planning people, processes, and systems for service quality.

Service Recovery Plan – Strategy for resolving service failures.

Shadowing – Observing users during real interactions.

Social Proof – Influence of others’ behavior on decisions.

Stage – A phase in the journey.

Stakeholder Mapping – Identifying people affected by a project.

Storyboard – Visual sequence illustrating a journey.

Timeline – Chronological order of stages or events.

Touchpoint – Any interaction with an organization.

Touchpoint Inventory – Complete list of interactions.

Trust Signal – Element that builds confidence.

Use Case – Description of achieving a goal using a system.

Usability Testing – Evaluating a product with real users.

User Story – Short description of a feature from the user’s perspective.

Voice of the Customer (VoC) – Insights gathered from customers.

Voice of the Employee (VoE) – Insights gathered from employees.                 

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